aa ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ac ab ab ab ab ab ab ab ab ab aa
ad ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae af ae ae ae ae ae ae ae ae ae ag
ad ae ae ae ae ae ae ae ae ah ae ae ae ae ae ah ae ai ae ae ae ai ae ae aj ah ak ae ae af ae ae ae ae ae ae ae ae ae ag
ad ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae al am ae ae ae an ae ae ae ae ae ae af ae ae ao ap ae ae ae ae ae ag
ad ae ae ae aq ae ae an ae ae an ae ae ae ai ae ar as at au ae ae ai ae ae ae ae ae an af ae ae ae ae ae ae ae ae ae ag
ad ae ae ae ae ae ae ae ae ae ae ae ae an ae ae av aw ax ay ae ae ae ah ae ae ae ae ae af ae az ae ae ae ae ai ae ae ag
ad ae an ai aq ae ae ae ae ai ae ae ae ae ae ae av aw ax ay ae ae ae ae ae ae aA ae ae af ae ae ae ae ae ah ae ae ae ag
ad ae ae ae ae ae ae an ae ae ae ak ae ae ae ae av aw ax ay ae ae ae ae ae ae ae ae ae af ae ae ae ae ae ae ae ae ae ag
ad ae ae ae ae ae ae ae ae ae ai ae ae ae ai ae av aB aC ay ae ae ae ae ae an ae ae az af aD aD aD aE ae ae ae ae ae ag
ad an ae ae ae ae ai ai ae aq ae ae an ae ae ae aF aG aG aH ai ae ah ae ae ae ae ae ae af aI aI aI aJ ae ae ae ae ae ag
ad ae ae an ae ae ae ae ae ae ae ae ae aq ae ae aK aL aM aN ae ae ao ae ae ae ae ae ae af aK aO aP aN ae ae ao ae ae ag
ad ae ae ae ae ae ae ai ae ae ae aQ ae ae ae ai ae ae ae ae ae ae ae ae ae ah ap ae ae af ae ae ae ae ae ae ae ae ai ag
ad ae ae ae an ae ae ae ah ae ae aR aS aT aU aU aU aU aU aU aU aU aU aU aU aU aU aU aU aV ae ae aW aW aW aW ae ae ae ag
aX aU aU aY ae ak ae ae ap aT aU aU aU aZ ae ae ae ak aQ ae ao ae ae ae ae ae ae an ae a0 aY ae a1 a1 a1 a2 ae ae ae ag
ad ae aj a0 aU aU aY ae aQ af ae ap ae ae a3 ae ae ae aR aS ae ae ae ai an ae ae ae ae aA af ae a4 a4 a4 a5 ae ae ae ag
ad ae ae aQ ae ai af ae a6 af ae ae ae ae an ae ae ae ae ae a7 ae ae ae ae ae ae ae ae ae af ae aK a8 a8 aN ae ae ak ag
ad ae ae aR aS aA a0 aU aU aZ aQ ae ak ae ae ae a7 ae ae ae a9 ba ae ae ae ae ae an ae ae af ae ae ae ae ae ae ae ai ag
ad ae ae ap ae ae ah ae ae ae aR aS ae ae ae aQ bb ae ae ah ae ak ae ae ae ae ae ae an ae af ae ak ae ae ae ae ae ae ag
ad ae ae ae ae a7 ae ae aQ ae ae ap ae ai ae aR aS ae ai ae ae ae ae ae ae ae ae ae ao ae af ae ae ae ae ae ae ae aj ag
ad ae ae ae ae a9 ba ae aR aS ae ae ae az ae ae az ae ae ae ae ae az ae ae ae ae ae ae ae af ae ae ae ae ap az ae ae ag
ad ap ae ae ae ae ae ae az ae az ae ae ae a7 ae ae ae ae ae a7 ae ah ae ae aT aU aU bc aU bd aU aU aU aU aU aU aU aU be
ad ae ae ae ai ae ae a7 ae ai ae a7 ae ap bb an ae ae ai ae a9 ba ae ae ae af ai bf bg bh ae ae az ae ae ae ae ae ae ag
ad ae ae ae ae ae ae a9 ba bi ae a9 ba aQ ae ae ae ae ae ae ae ae ae ae ae af ae bj bk bl ae ae ap ae ae ae ak ae ae ag
ad ae ae ae az ae ap ai ae ae ae ae az a6 an ae ap ae an ae ae ae ae ae ae af ae bj bk bl ae ae an ae ae ae ae ae ae ag
ad aQ ae ae ae ae ae ae an a7 ae aq ae bm bn bo ae ae ae ae ae ae ae ae ae af ae bj bp bl ae ae ae ae ae ae ae ap ae ag
ad aR aS ae ap ae ak ae ae bb an ak ae ae az ae ae ae ae a7 ae ae ap ae ae af ae bq br bs ae ae ae ae ae aA ae ao ae ag
ad ae ae ai ae a7 ae ai ae ae ae a7 az a7 ae bt ae ae ae a9 ba ae ae ae ae af ae bu bv bw ae ae ae ae an ae ae ae ae ag
ad ae ae ae ae a9 ba ae ae ae ap bb ae a9 ba ae ap ae ae ae az ae ae ae ae af bx by bz by bA ae ae ae ae ae ae ae ae ag
ad ae ae ae ae ae ae ae ae ae ae ae ae ae a7 ae ae ae ae ae ae ae ae ae ae af bB bC bD bE bF bG ae ae ae ae ae ae ae ag
ad ae ae ae az ae ae ak aq ae an ae ah ap bb ae ae ae a7 ae ae ae ae aq ae af bH bI bI bI bJ ae ae ae ae ae ae ae ae ag
ad ae aQ ae ae ae a7 ae ae ae ae ae ae ae ae ap ae az a9 ba ae ae ae ae ae af ae ae ae ae ae ae ae ae ao ae ae an ae ag
ad ae aR aS ae ai bb aQ ae az ae ai ae ae aQ ae ae ae ae ae ae az ae aA ae af ae ae ae ae ae ae ai ae ae ae ae ae ao ag
ad ae ae ae ae ae ae aR aS ae ae ae ae ae aR aS ae ae ae ae ae ae ae ae ae af ae ae ae ae ae ah ae ae ae az ae ae ae ag
ad ae ae ae ae ah ae ae ae ae ae ae ae aq ae ae ae ai ae ae ae ae ae ae ah af ae ae aq ae ae ae ae ae ae ae ae ae ae ag
ad ae ae az ae ae ae ae ae an ae az ae ae ae aQ ae ae ae ae ae ae ae ae ai af an ae ae ae ae ae ae ae ae ae ae ae ae ag
ad ak ae ae aQ ae ae ak ae ae ae ae ae ae ae aR aS ae ak ae an ae ae az aT aZ ae ae ae ae ae ap ae ae ae an ae ae ae ag
ad ae ae ae aR aS ae ae ae ae ae ae an ae ae ae ae aq ae ae ae ae ae ae af ae ae ae az ae ao ae ae aq aq ae ae ae ae ag
ad ae ae ae ae ae ae aQ ae ae ae ae ae ae ae ae ae ae ae ae ae aj aA ae af ao ae ae ae ae ae ae ae ae ae ae ae ai ae ag
ad ae ae ae ak ae ae aR aS ae ae ae ae ak ae ae ae ae ae ai ae aq ae ae af ae ae ai ae ae ae ae ae ae ae ae ae ae ae ag
aa bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bK bL bK bK bK bK bK bK bK bK bK bK bK bK bK bK aa

:def
:aa
pix("grass.png")
walk(0)
:ab
pix("grass.png")
walk(1)
Action
move("world1x3.txt", 18, 8)
hero("hero_n")
set("temp1", 1)
:ac
pix("road/road_ns.png")
walk(1)
Action
move("world1x3.txt", 18, 8)
hero("hero_n")
set("temp1", 1)
:ad
pix("grass.png")
walk(1)
Action
move("world1x3.txt", 17, 9)
hero("hero_w")
set("temp1", 0)
:ae
pix("grass.png")
walk(1)
:af
pix("road/road_ns.png")
walk(1)
:ag
pix("grass.png")
walk(1)
Action
move("world1x3.txt", 19, 9)
hero("hero_e")
set("temp1", 2)
:ah
pix("small_blue_flowers.png")
walk(1)
:ai
pix("tree2.png")
walk(0)
:aj
pix("grass.png")
walk(0)
addpix("wood_sign.png")
Action
dialog("Welcome to Tristen")
:ak
pix("stones.png")
walk(1)
:al
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw_top.png")
:am
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne_top.png")
:an
pix("tree.png")
walk(0)
:ao
pix("red_flowers.png")
walk(1)
:ap
pix("large_shrub.png")
walk(0)
:aq
pix("small_flowers.png")
walk(1)
:ar
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw.png")
:as
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_w_top.png")
:at
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_e_top.png")
:au
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne.png")
:av
walk(0)
pix("roof_red/roof_w_bot.png")
:aw
walk(0)
pix("roof_red/roof_w_top.png")
:ax
walk(0)
pix("roof_red/roof_e_top.png")
:ay
walk(0)
pix("roof_red/roof_e_bot.png")
:az
pix("small_shrub.png")
walk(0)
:aA
pix("garden.png")
walk(1)
:aB
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw.png")
:aC
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se.png")
:aD
pix("roof_red/roof_n_mid.png")
walk(0)
:aE
pix("roof_red/roof_n_mid_right.png")
walk(0)
:aF
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:aG
pix("town/wood_wall.png")
walk(0)
:aH
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se_bot.png")
:aI
pix("roof_red/roof_n_bot.png")
walk(0)
:aJ
pix("roof_red/roof_n_bot_right.png")
walk(0)
:aK
pix("town/wood_wall_sw.png")
walk(0)
:aL
pix("town/wood_sign_gem.png")
walk(0)
:aM
pix("town/wood_wall_door.png")
walk(1)
Action
move("shop4.txt", 18, 10)
:aN
pix("town/wood_wall_se.png")
walk(0)
:aO
pix("town/wood_wall_door.png")
walk(1)
Action
move("shop4.txt", 31, 10)
:aP
pix("town/wood_sign_inn.png")
walk(0)
:aQ
pix("treetop.png")
walk(0)
:aR
pix("double_tree3.png")
walk(0)
:aS
pix("small_tree_right2.png")
walk(1)
:aT
pix("road/road_se.png")
walk(1)
:aU
pix("road/road_ew.png")
walk(1)
:aV
pix("road/left_t.png")
walk(1)
:aW
pix("roof_blue/roof_n_back.png")
walk(0)
:aX
pix("road/road_ew.png")
walk(1)
Action
move("world1x3.txt", 17, 9)
hero("hero_w")
set("temp1", 0)
:aY
pix("road/road_sw.png")
walk(1)
:aZ
pix("road/road_nw.png")
walk(1)
:a0
pix("road/road_ne.png")
walk(1)
:a1
pix("roof_blue/roof_n_top.png")
walk(0)
:a2
pix("roof_blue/roof_n_top_right.png")
walk(0)
:a3
pix("grass.png")
walk(0)
addpix("people/warrior_s.png")
Action
dialog("Watch your hit points in battle and cast healing spells if needed.")
:a4
pix("roof_blue/roof_n_bot.png")
walk(0)
:a5
pix("roof_blue/roof_n_bot_right.png")
walk(0)
:a6
pix("treetrunk.png")
walk(0)
:a7
pix("treetop2.png")
walk(0)
:a8
pix("town/wood_wall_door.png")
walk(0)
Action
dialog("The door is locked")
:a9
pix("double_tree2.png")
walk(0)
:ba
pix("small_tree_right.png")
walk(1)
:bb
pix("treetrunk2.png")
walk(0)
:bc
pix("road/road_ew.png")
walk(1)
addoverpix("roof_green/roof_mid_n.png")
:bd
pix("road/reverse_t.png")
walk(1)
:be
pix("road/road_ew.png")
walk(1)
Action
move("world1x3.txt", 19, 9)
hero("hero_e")
set("temp1", 2)
:bf
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_nw.png")
:bg
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_mid.png")
:bh
pix("grass.png")
walk(1)
addoverpix("roof_green/roof_ne.png")
:bi
pix("grass.png")
walk(0)
addpix("people/woman_s.png")
Action
store("Tristen Magical Training")
:bj
pix("roof_green/roof_w_bot.png")
walk(0)
:bk
pix("roof_green/roof_mid.png")
walk(0)
:bl
pix("roof_green/roof_e_bot.png")
walk(0)
:bm
pix("grass.png")
walk(1)
Action
set("temp1", 0)
:bn
pix("grass.png")
walk(1)
Action
if(var("temp1"), "=", 1)
	info("As you step into this grove, the noise of civilization melts away.")
endif
:bo
pix("grass.png")
walk(1)
Action
set("temp1", 1)
:bp
pix("town/wall.png")
walk(0)
addpix("roof_green/roof_mid_s.png")
:bq
pix("town/wall.png")
walk(0)
addpix("roof_green/roof_sw_bot.png")
:br
pix("town/wall.png")
walk(0)
addpix("town/sign_weapon_trans.png")
:bs
pix("town/wall.png")
walk(0)
addpix("roof_green/roof_se_bot.png")
:bt
pix("grass.png")
walk(1)
addpix("small_rock.png")
Action
if(var("town4_rock"), "=", 0)
    give("maxhp", 2)
    give("hp", 2)
    set("town4_rock", 1)
endif
:bu
pix("town/wall_sw.png")
walk(0)
:bv
pix("town/wall_door.png")
walk(1)
:bw
pix("town/wall_se.png")
walk(0)
:bx
pix("stone_interior/flagstone_border_nw.png")
walk(1)
:by
pix("stone_interior/flagstone_border_n.png")
walk(0)
addpix("furnishings/treasure_chest.png")
:bz
pix("stone_interior/flagstone_border_n.png")
walk(1)
:bA
pix("stone_interior/flagstone_border_ne.png")
walk(1)
:bB
pix("stone_interior/flagstone_border_w.png")
walk(1)
:bC
pix("stone_interior/counter_left.png")
walk(1)
:bD
pix("stone_interior/counter_man.png")
walk(0)
Action
store("Alfred's Discount Armor")
:bE
pix("stone_interior/counter_right.png")
walk(1)
:bF
pix("stone_interior/flagstone_border_e.png")
walk(1)
:bG
pix("grass.png")
walk(0)
addpix("people/warrior_s.png")
Action
dialog("A man by the name of Gawain knows where to find the Magic Sword.")
:bH
pix("stone_interior/flagstone_border_sw.png")
walk(1)
:bI
pix("stone_interior/flagstone_border_s.png")
walk(1)
:bJ
pix("stone_interior/flagstone_border_se.png")
walk(1)
:bK
pix("grass.png")
walk(1)
Action
move("world1x3.txt", 18, 10)
hero("hero_s")
set("temp1", 3)
:bL
pix("road/road_ns.png")
walk(1)
Action
move("world1x3.txt", 18, 10)
hero("hero_s")
set("temp1", 3)
